Judging Criteria

There are two levels of Recreational/Optional in Western Washington: Intermediate and Advanced. Gymnasts compete in the division of their best event. In both divisions the requirements for the events are the same, if the gymnast has higher levels of difficulty in events, they should compete advanced. Examples include saltos on floor, strong front handspring vaults, flyaways on bars, backwalkovers/salto dismounts on beam would all constitute as advanced skills requiring the gymnasts to compete advanced.

    Intermediate gymnasts may perform as many bonus skills as they like in their routines in order to practice competing advanced skills, but will only receive .1 bonus per event. This will encourage intermediate girls to continue learning advanced skills, but will not give them an unfair scoring advantage over the other intermediate gymnasts. So to be clear, intermediate gymnasts may only receive .1 bonus on each event, although they will NOT be penalized for performing additional advanced skills in their routines. This addition to our judging criteria will be changed on our web site and will be implemented at our meet on Jan. 27 at Gym East.

Western Washington Rec Optional League Judging Criteria

General Deductions (apply to all events)

  • Minimum score of 6.0
  • Minor deductions- (total up to 1.0)(includes leo “picks” and hair adjustments)
  • See specifics for each event
  • Major deductions-up to 0.3 each See specifics for each event
  • Bonus skills are only counted one time per exercise
  • Prompting: 0.3
  • Falls: 0.5
  • Spot: 0.3-.5 depending on level of assistance
  • Steps or hops on landing: 0.1 each
  • Vault

    Start Values:

  • Handstand flat fall on mat stack: 8.5
  • Front handspring over table: 9.5
  • Half on or half off: 9.5 (more consistent judging is necessary for these vaults)
  • Half on/half off: 9.7
  • Handspring full: 9.9
  • Any tsukahara or round-off entry vault: 10.0
  • Minor Deductions:

      “Walking” hands on vault: .1 for each step
      Slight form breaks in arms, legs, feet: 0.1-0.3

    Major Deductions:

      Errors in body or head position
      Substantial leg separation
      Substantial form breaks in arms, legs, feet
      Lack of flight
      Over/under rotation on twist (if under rotated, value vault at lower start value, & deduct for execution)

    Uneven Bars

      Six elements required

    Start Values

  • One bar used: 8.5
  • Two bars used: 9.5
    • Bonus up to a 10.0 start value

    “B” elements worth .1 bonus each:

      Kip
      Straddle cut
      Uprise
      Toe circle (all the way around bar)
      Flyaway
      Any full twisting dismount except flyaway (ie: sole circle or underswing)

    “C” elements worth .2 bonus each:

      Clear hip circle
      Cast handstand
      Giant
      Any release
      Layout flyaway
      Cast to immediate flyaway
      Twisting flyaway

    “D” elements worth 0.3/0.4 bonus each:

      Clear hip to 60 degrees or higher (.3)
      Double back flyaway (.4)

    Minor Deductions

  • Slight form breaks in legs, arms, feet
  • Slight rhythm breaks
  • Major Deductions

  • Feet hitting the floor
  • Major rhythm breaks
  • Body position errors legs, arms, feet
  • Climbing up for transition to high bar (.3) (Except if following a fall on a squat on)
  • Substantial form errors
  • Position short of vertical on cast handstands
  • Balance Beam

    Start value 9.5 if all basic required elements are included

      bonus up to 10.0
      Beam routines are not timed

    Required elements:

  • Mount
  • Two different acro skills(handstands must be vertical to receive credit)
  • Balance skill (must be held for 2 seconds; knee scale & V sit may count)
  • Isolated leap or jump (split leaps/ jumps must be at least 90 degrees to receive credit)
  • Leap or jump series
  • Full turn
  • Dismount
  • “B” elements: worth .1 bonus each:

      Wolf jump with front leg horizontal
      Straddle jump
      Any jump ½ turn (except straight jump)
      Split leap/jump 140 degrees or bigger
      1 ½ turn on toe
      Front or back walkover
      Handstand forward roll
      Shushanova
      Front or back tuck dismount
      Connection of any acro series (including cartwheels)

    “C” elements: worth .2 bonus each:

      Front or back handspring
      Press handstand
      Dive cartwheel
      Round off
      Any ¾ turning jump
      Switch leap
      Tour jete
      Half or full twist on dismount
      Double turn on toe
      Full turn with leg horizontal
      Connection of any B:B, B:C, C:C elements

    “D” elements: worth .4 bonus each:

      Back tuck
      Aerial

    Minor Deductions:

  • Slight form errors on legs, arms, feet
  • Dropping foot down on turn
  • Balance checks
  • Major Deductions:

  • Substantial form errors on legs, arms, feet
  • *Gymnasts must land at least one foot on the beam in order to receive credit for a skill

    Floor Exercise

    Start value: 9.0 if all required basic elements are included.

      Bonus up to 10.0

    Required Elements:

  • Beginning Pose
  • Two tumbling passes (two skills minimum per pass)
  • Dance series (2 or more leaps/ jumps connected)
  • Mixed series (dance/acro combination connected)
  • Any full turn
  • Isolated leap or jump
  • Ending pose
  • “B” elements: worth .1 bonus each:

      Flyspring/bounder
      Aerial
      Straight jump ( 1 ½ turn)
      Tour jete to 160 degrees
      Switch leap to 160 degrees
      Wolf ½ to horizontal
      Any jump ½ turn (except straight jump; tuck)
      Tuck jump full turn1 ½ turn on toe
      straddle shushanova (straddle must be above 160 degrees to receive bonus)

    “C” elements: worth .2 bonus each:

      Front or back tuck
      Any full turning jump (except straight and tuck)
      Popa (must be above 160 degrees to receive credit)
      Any 2 connected “B” jumps
      Jump double turn
      Double turn on toe
      Tour jete ½

    “D” elements: worth .3/.4 bonus each:

      layout salto (.3)
      layout ½ twist (still just .3)
      full twisting layout (.4)
      triple turn on toe (.4) must be completed on toe with foot turned forward after 1080 degree rotation

    *Maximum bonus on any element is .4
    Misc. deductions

      Out of bounds on floor .1 each time

    Minor Deductions

  • Slight form breaks on arms, legs, feet
  • Major deduction:

  • Larger form breaks
  • Body position errors
  • Lack of applitude
  • Not being in time with music(finished ahead, behind, waiting to catch up)
  • Forgetting routine
  • If you have any questions or comments contact Adriane Stewart at sgarecop@seattlegymnastics.com.