Judging Criteria
There are two levels of Recreational/Optional in Western Washington: Intermediate and Advanced. In both divisions the requirements for the events are the same, if the gymnast has higher levels of difficulty in events, they should compete advanced. Examples include saltos on floor, strong front handspring vaults, flyaways on bars, backwalkovers/salto dismounts on beam would all constitute as advanced skills requiring the gymnasts to compete advanced.
Western Washington Rec Optional League Judging Criteria
General Deductions (apply to all events)
Vault Rec. Opt. Vault Judging Card
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Vaults 8.0 Handstand Fall Flat Back 9.0 Handspring Vault (INT) 9.5 Handspring Vault (ADV) 9.6 Handspring ½ 0ff 9.6 ¼ On, ¾ Off 9.7 Roundoff Back Handspring + twist 9.9 Front Handspring 1/1 Off 10.0 Tsukahara 10.0 Yurchenko Roundoffs (1/2 ons) & Yurchenko timers are not considered vaults and will not be scored. |
General Each Phase: Body Position Faults > 0.2 Leg Separation > 0.2 Hip Angle > 0.2 Arch > 0.3 Arm/ Leg Bend 0.1 Foot Form
0.3 – 0.5 Spot 0.5 Fall |
Repulsion >1.0 Angle of Repulsion (fail to leave by vertical) *No Deduction Handstand Fall Flat Back Vault No Deduction By Vertical 0.05 – 0.5 1-45 0.55-1.0 46- Horizontal 0.1 Each Hand Walk 2.0 Head contacts table
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Landing 0.1 Each step/hop 0.1 Balance Error 0.1 Insufficient extension |
Uneven Bars
6 Elements @ 0.4 Each
Start Values: 1 Bar = 8.0 Start Value, 2 Bars no support on high bar= 8.5
2 bars shows support on high bar= 9.0
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+0.1 “B” Elements Kip Straddle Cut Uprise Toe Circle (all the way) Flyaway Any full twisting dismount (except flyaway) Pirouette in handstand |
+0.2 “C” Elements Clear Hip Circle Cast Handstand Giant Any release move Upshoot/toe hect Layout flyaway Cast to immediate Flyaway Twisting Flyaway Toe on front tuck+0.3 Clear hip to 60 degrees +0.4 Double back flyaway |
Deductions:
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General Body Position Faults > 0.2 Leg Separation > 0.2 Hip Angle > 0.2 Arch > 0.3 Arm/ Leg Bend 0.1 Foot Form
Dismount/Landing 0.1 Insufficient height 0.1 Each step/hop 0.1 Balance Error 0.1 Insufficient Extension
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Casts & Swings 0.1 Under horizontal 0.1 Extra 0.1 Fail to show arch at bottom of swing
Circles 0.1 Fail to show straight-hollow position
Glides/Glide Kips 0.1 Fail to lead with feet 0.1 Insufficient extension 0.1 Fail to close legs at end |
Additional >0.1 Repetition of skill
> 0.3 Feet hitting floor > 0.3 Stop > 0.3 Shoulders/head angle 0.3 Climb up (except after missed squat on)
0.3 – 0.5 Spot 0.5 Fall
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Balance Beam
9.0 Start Value
Potential Bonus: Intermediate 0.1, Advanced 1.0
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Required elements: Mount Two different acro skills(handstands must be vertical to receive credit) Balance skill (must be held for 2 seconds; knee scale & V sit may count) Isolated leap or jump (split leaps/ jumps must be at least 90 degrees to receive credit) Leap or jump series Full turn Dismount |
Bonus
+0.1 “B” Elements Wolf jump horizontal Straddle jump Any jump ½ turn, not straight jump Split leap/jump at least 140 1 ½ turn on toe Front or back walkover Handstand forward roll Back Extension Roll Horizontal pike jump Clear pike support in “V” position Handstand pirouette 1/2 turn Cartwheel Front or back tuck dismount Connection of any acro series |
+0.2 “C” Elements Valdez Handstand full pirouette Front or back handspring Press handstand Dive cartwheel Round off Any ¾ turning jump Switch leap Tour jetè ½ or 1/1 twist dismount Double turn on toe 1/1 turn with leg horizont. Layout dismount Connection of any B:B, B:C, C:C elements |
+0.4 “D” Elements Twisting layout dismount (1/2 +0.3, 1/1 +0.4) Back Tuck Aerial |
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General 0.1 Drop Heel on Turn 0.1 Balance Checks (arm swings, extra steps) > 0.2 Leg Separation > 0.2 Hip Angle- pike > 0.2 Arch > 0.3 Arm/ Leg Bend 0.1 Foot Form >0.2 Insufficient height (dance) >0.2 Insufficient split -not 180 0.3 – 0.5 Spot 0.3 Grasp apparatus to avoid fall 0.5 Fall |
Composition Connecting movements Use of entire apparatus Distribution of elements Changes in tempo/ rhythm Changes in body position in relation to apparatus Originality of choreography -0.3 Artistry Optimal body lines, extension, posture Maximum amplitude Maximum range of motion Quality of expression/ performance |
Dismount/Landing Insufficient Height Each Step Balance Error Insufficient Extension *Gymnasts must land at least one foot on the beam in order to receive credit for a skill |
Floor Exercise
9.0 Start Value
Potential Bonus: Intermediate 0.1, Advanced 1.0
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Required Elements Beginning Pose Two tumbling passes (two skills minimum per pass) Dance series (2 or more leaps/ jumps connected) Mixed series (dance/acro combination connected) Any full turn Isolated leap or jump Ending pose |
Bonus +0.1 “B” Elements Flyspring/Bounder Aerial Straight Jump 1 ½ turn Tour Jete` @ 160 Switch Leap @160 Wolf ½ @ horizontal Any jump ½ turn (not st. or tuck) Tuck Jump 1/1 turn 1 ½ turn on toe Straddle Shushanova @ 160 Handstand full pirouette 2 tuck pass |
+0.2 “C” Elements Front or Back Tuck Any full turning jump(not straight or tuck) Popa @ 160 2 connected “B” jumps Jump Double Turn Double turn on toe Tour Jete` ½ |
“D” Elements Layout Salto (.3) Layout ½ twist (.3) Arabian (.3) Tuck 1/1 twist (.3) Layout 1/1 twist (.4) Triple turn on toe (.4) Double full twist (.5) *Maximum bonus on any element is .4 |
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General Deductions Drop heel on turn Balance checks Extra steps Each time out of bounds Leg separation Hip angle-pike Arch Arm/Leg Bend Foot form Insufficient Extension Insufficient height (dance) Insufficient height (acro) Insufficient split-not 180 Out of Sync w/music (finish ahead, behind, waiting) Spot Fall (.5) |
Composition Connecting movements Use of entire apparatus Distribution of elements Changes in tempo/ rhythm Changes in body position in relation to apparatus Originality of choreography
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-0.3 Artistry Optimal body lines, extension, posture Maximum amplitude Maximum range of motion Quality of expression/ performance Reminder: Maximum amount of minor deductions may not exceed 1.0. |
If you have any questions or comments contact Adriane Stewart at sgarecop@seattlegymnastics.com.