Judging Criteria

There are two levels of Recreational/Optional in Western Washington: Intermediate and Advanced.  In both divisions the requirements for the events are the same, if the gymnast has higher levels of difficulty in events, they should compete advanced. Examples include saltos on floor, strong front handspring vaults, flyaways on bars, backwalkovers/salto dismounts on beam would all constitute as advanced skills requiring the gymnasts to compete advanced.

Intermediate gymnasts may perform as many bonus skills as they like in their routines in order to practice competing advanced skills, but will only receive .1 bonus per event. This will encourage intermediate girls to continue learning advanced skills, but will not give them an unfair scoring advantage over the other intermediate gymnasts. So to be clear, intermediate gymnasts may only receive .1 bonus on each event, although they will NOT be penalized for performing additional advanced skills in their routines.  The highest score an intermediate gymnast may achieve is 9.1.

Western Washington Rec Optional League Judging Criteria

General Deductions (apply to all events)

  • Minimum score of 5.0
  • Minor deductions- (total up to 1.0)(includes leo “picks” and hair adjustments)
  • See specifics for each event
  • Bonus skills are only counted one time per exercise
  • Prompting: 0.3
  • Falls: 0.5
  • Spot: 0.3-.5 depending on level of assistance
  • Steps or hops on landing: 0.1 each
  • Repetition of a skill 0.1
  • Vault Rec. Opt. Vault Judging Card

    Vaults

    8.0 Handstand Fall Flat Back

    9.0 Handspring Vault (INT)

    9.5 Handspring Vault (ADV)

    9.6 Handspring ½ 0ff

    9.6 ¼ On, ¾ Off

    9.7 Roundoff Back Handspring + twist

    9.9 Front Handspring 1/1 Off

    10.0 Tsukahara

    10.0 Yurchenko

    Roundoffs (1/2 ons) & Yurchenko timers are not considered vaults and will not be scored.

    General

    Each Phase:

    Body Position Faults

    > 0.2 Leg Separation

    > 0.2 Hip Angle

    > 0.2 Arch

    > 0.3 Arm/ Leg Bend

    0.1 Foot Form

    0.3 – 0.5 Spot

    0.5 Fall

    Repulsion

    >1.0 Angle of Repulsion

    (fail to leave by vertical)

    *No Deduction Handstand

    Fall Flat Back Vault

    No Deduction By Vertical

    0.05 – 0.5 1-45

    0.55-1.0 46- Horizontal

    0.1 Each Hand Walk

    2.0 Head contacts table

    Landing

    0.1 Each step/hop

    0.1 Balance Error

    0.1 Insufficient

    extension

    Uneven Bars

      6 Elements @ 0.4 Each

      Start Values: 1 Bar = 8.0 Start Value, 2 Bars no support on high bar= 8.5

      2 bars shows support on high bar= 9.0

      +0.1 “B” Elements

      Kip

      Straddle Cut

      Uprise

      Toe Circle (all the way)

      Flyaway

      Any full twisting dismount (except flyaway)

      Pirouette in handstand

      +0.2 “C” Elements
      Clear Hip Circle
      Cast Handstand
      Giant
      Any release move
      Upshoot/toe hect
      Layout flyaway
      Cast to immediate Flyaway
      Twisting Flyaway
      Toe on front tuck+0.3 Clear hip to 60 degrees
      +0.4 Double back flyaway


      Deductions:

      General

      Body Position Faults

      > 0.2 Leg Separation

      > 0.2 Hip Angle

      > 0.2 Arch

      > 0.3 Arm/ Leg Bend

      0.1 Foot Form

      Dismount/Landing

      0.1 Insufficient height

      0.1 Each step/hop

      0.1 Balance Error

      0.1 Insufficient

      Extension

      Casts & Swings

      0.1 Under horizontal

      0.1 Extra

      0.1 Fail to show arch at bottom of swing

      Circles

      0.1 Fail to show straight-hollow position

      Glides/Glide Kips

      0.1 Fail to lead with feet

      0.1 Insufficient extension

      0.1 Fail to close legs at end

      Additional

      >0.1 Repetition of skill

      > 0.3 Feet hitting floor

      > 0.3 Stop

      > 0.3 Shoulders/head angle

      0.3 Climb up (except after missed squat on)

      0.3 – 0.5 Spot

      0.5 Fall

      Balance Beam

      9.0 Start Value

      Potential Bonus: Intermediate 0.1, Advanced 1.0


      Required elements:

      Mount

      Two different acro skills(handstands must be vertical to receive credit)

      Balance skill (must be held for 2 seconds; knee scale & V sit may count)

      Isolated leap or jump (split leaps/ jumps must be at least 90 degrees to receive credit)

      Leap or jump series

      Full turn

      Dismount

      Bonus

       

      +0.1 “B” Elements

      Wolf jump horizontal

      Straddle jump

      Any jump ½ turn, not straight jump

      Split leap/jump at least 140

      1 ½ turn on toe

      Front or back walkover

      Handstand forward roll

      Back Extension Roll

      Horizontal pike jump

      Clear pike support in “V” position

      Handstand pirouette 1/2 turn

      Cartwheel

      Front or back tuck dismount

      Connection of any acro series

      +0.2 “C” Elements

      Valdez

      Handstand full pirouette

      Front or back handspring

      Press handstand

      Dive cartwheel

      Round off

      Any ¾ turning jump

      Switch leap

      Tour jetè

      ½ or 1/1 twist dismount

      Double turn on toe

      1/1 turn with leg horizont.

      Layout dismount

      Connection of any B:B, B:C, C:C elements

      +0.4 “D” Elements

      Twisting layout dismount (1/2 +0.3, 1/1 +0.4)

      Back Tuck

      Aerial


      General

      0.1 Drop Heel on Turn

      0.1 Balance Checks (arm

      swings, extra steps)

      > 0.2 Leg Separation

      > 0.2 Hip Angle- pike

      > 0.2 Arch

      > 0.3 Arm/ Leg Bend

      0.1 Foot Form

      >0.2 Insufficient height (dance)

      >0.2 Insufficient split -not 180

      0.3 – 0.5 Spot

      0.3 Grasp apparatus to avoid

      fall

      0.5 Fall

      Composition

      Connecting movements

      Use of entire apparatus

      Distribution of elements

      Changes in tempo/ rhythm

      Changes in body position in

      relation to apparatus

      Originality of choreography

      -0.3 Artistry

      Optimal body lines, extension,

      posture

      Maximum amplitude

      Maximum range of motion

      Quality of expression/

      performance

      Dismount/Landing

      Insufficient Height

      Each Step

      Balance Error

      Insufficient Extension

      *Gymnasts must land at least one foot on the beam in order to receive credit for a skill
      *When rolling bottom must touch prior to fall to receive credit

      Floor Exercise

      9.0 Start Value

      Potential Bonus: Intermediate 0.1, Advanced 1.0

      Required Elements

      Beginning Pose

      Two tumbling passes (two skills minimum per pass)

      Dance series (2 or more leaps/ jumps connected)

      Mixed series (dance/acro combination connected)

      Any full turn

      Isolated leap or jump

      Ending pose

      Bonus

      +0.1 “B” Elements

      Flyspring/Bounder

      Aerial

      Straight Jump 1 ½ turn

      Tour Jete` @ 160

      Switch Leap @160

      Wolf ½ @ horizontal

      Any jump ½ turn (not st. or tuck)

      Tuck Jump 1/1 turn

      1 ½ turn on toe

      Straddle Shushanova @ 160

      Handstand full pirouette

      2 tuck pass

      +0.2 “C” Elements

      Front or Back Tuck

      Any full turning jump(not

      straight or tuck)

      Popa @ 160

      2 connected “B” jumps

      Jump Double Turn

      Double turn on toe

      Tour Jete` ½

      “D” Elements

      Layout Salto (.3)

      Layout ½ twist (.3)

      Arabian (.3)

      Tuck 1/1 twist (.3)

      Layout 1/1 twist (.4)

      Triple turn on toe (.4)

      Double full twist (.5)

      *Maximum bonus on any element is .4

      General Deductions

      Drop heel on turn

      Balance checks

      Extra steps

      Each time out of bounds

      Leg separation

      Hip angle-pike

      Arch

      Arm/Leg Bend

      Foot form

      Insufficient Extension

      Insufficient height (dance)

      Insufficient height (acro)

      Insufficient split-not 180

      Out of Sync w/music (finish ahead, behind, waiting)

      Spot

      Fall (.5)

      Composition

      Connecting movements

      Use of entire apparatus

      Distribution of elements

      Changes in tempo/ rhythm

      Changes in body position in

      relation to apparatus

      Originality of choreography

      -0.3 Artistry

      Optimal body lines, extension,

      posture

      Maximum amplitude

      Maximum range of motion

      Quality of expression/

      performance

      Reminder: Maximum amount of minor deductions may not exceed 1.0.

      If you have any questions or comments contact Adriane Stewart at sgarecop@seattlegymnastics.com.