2012-2013 Bonus skills handbook
Uneven Bars Bonus
|
Kips |
Circles |
Handstands |
Dismounts |
Other |
|
| +0.1 “B” | Kip (any)
Switch Glide Uprise |
Toe Circle (all the way around)
Clear Hip |
Each ½ pirouette in handstand
Cast above horizontal |
Full twisting dismount
(other than flyaway) Tuck flyaway |
|
| +0.2 “C” | Drop kip | Clear Hip Circle above horizontal (but below handstand) | Layout Flyaway from tap swing
Cast immediate tuck flyaway
|
||
| +0.3 “D” | Clear Hip Circle to handstand
Giant |
Cast handstand | Cast to immediate layout flyaway | Toe Hecht
Straddle Back |
|
| +0.4 “E” | Double back flyaway |
Twisting Salto values (regardless of body position): .1 for each ½ turn
Balance Beam Bonus Skills
|
Acro Skills |
Leaps/Jumps/Turns |
Dismounts |
Balance Skills |
Other |
|
| +0.1
“B” |
Handstand Fwd. Roll
Dive Fwd Roll (Mount/skill) Cartwheel Front or Back Walkover |
Wolf Jump – leg horiz.Pike Jump › 45˚
Straddle Jump › 150˚ Shushanova Tuck ½ turn Straight ¾ turn Switch Leap Split Leap OR Jump @ 180 ̊ 1 ½ turn on toe Illusion |
Front or Back Tuck
(including Gainers) Level 6 Dismount (English HS w/control to Side HS w/control to ¼ pirouette off) |
||
| +0.2“C” | Press HandstandDive Cartwheel
Round-off Valdez Back Handspring |
Tuck ¾ turn jumpPike Jump – horizontal
Straddle Jump @ 180˚ Switch Leap @ 180˚ 2/1 turn on toe 1/1 turn w/ leg horizontal. |
Front or Back Layout | Clear Pike Support in “V”. | |
| +0.3/0.4“D” | Aerial (0.4)
Back Tuck (0.4) |
Floor Exercise Bonus Skills
|
Acro Skills |
Leaps |
Jumps |
Turns |
|
| +0.1 “B” | Front Tuck/Pike
Aerial (front or side) Handstand 1/1 Pirouette Back Tuck/Pike |
Switch Leap
Switch/Side Leap Cat Leap 1 ½ Turn |
Straddle Jump @ 180˚
Pike Jump @ horizontal Wolf ½ w/ leg horizontal Any jump (except straight or tuck) ½ turn Tuck Jump 1/1 turn Straddle Shushanova
|
1 ½ turn on toe
Illusion (no hand touch) |
| +0.2 “C” | Front Handspring-Front Tuck (connected)
Layout (front or back) |
Tour Jete ½
Switch Leap @ 180˚ Switch/Side @ 180˚ |
Straight Jump 1 ½ turn
Any full turning jump (besides straight or tuck) Popa @ 160˚ |
2/1 turn on toe |
| +0.3 “D” | Jump 2/1 turn |
Vault Start Values
|
Start Value |
Vault |
Variation |
Variation |
|
9.0 (Int. Only) |
Handstand Flat Fall on Mat |
|
|
|
10.0 (Int.) 9.0 (Adv.)
|
Front Handspring |
|
|
|
9.2 |
Front Handspring with ½ twist (either on or off) |
|
|
|
9.3 |
¼ On- ¾ Off Handspring |
½ On- ½ Off |
|
|
9.5 |
Round-off Back handspring (Yurchenko Timer) |
|
|
|
9.6 |
Front Handspring 1/1 Twist |
½ On – 1 ½ Off |
¼ On- 1 ¼ Off |
|
10.0 |
Tsukahara (any shape) Yurchenko* |
|
|
*Judging note: At the time of this criteria being set, there are no competitors competing a Yurchenko vault. After at least one person competes a Yurchenko in a meet, the SV criteria will be changed to 10.0 for Yurchenko and 9.8 for a Tsukahara.
Basic Requirements and Start Values
Vault
See SV table on Page 4.
Intermediate Level vaults are limited to Flat Back or Front Handspring only. Advanced Level vaults need to be a front handspring or higher difficulty – no Flat Back vaults in Advanced.
Bars
Intermediate
Six different elements required. Note that a cast can be counted one time as an element for this requirement.
Single rail routine – SV 9.0
Two rail routine w/out support on high bar – SV 9.5
Two rail routine w/support on high – SV 10.0
Advanced
Two rail routine with support is required – SV with basic requirements is 9.0
Must include bonus skills to increase start value. Maximum SV – 10.0
Note to judges: Be sure to watch for bonus skills that are directly connected and assign proper connection bonus value!
Beam
ALL routines must include:
Mount
Turn (Int – ½ turn; Adv – 1/1 turn)
Two different acro skills
Balance hold
Leap (Int – 90˚; Adv – 120˚)
Jump series (two or more different jumps connected)
Dismount
Start Value for routines that contain all of the basic requirements: Intermediate – 10.0, Advanced 9.0
Advanced Level athletes must include bonus skills and to increase their start values, up to a maximum of 10.0.
Floor
All routines must include:
Beginning pose
Two different tumbling passes*
Leap (Int. – 120˚; Adv – 150˚) Note: leaps may be performed either individually OR as part of a leap series to meet this requirement.
Jump series (two or more different jumps connected)
Mixed series (dance/acro – directly connected) (continued on next page)
Clarification: Stretch jumps may not be used in a mixed series as they do not differentiate enough from a standard rebound action.
Full turn
Ending pose
*Note* – Intermediate competitors must have one tumbling pass with at least TWO elements in it including at least ONE flight element. The other tumbling pass may consist of ONE flight skill. Advanced competitors must have at least TWO flight skills in EACH pass.
Start Values for routines that meet the basic requirements: Intermediate – 10.0; Advanced 9.0. Advanced competitors must include bonus skills to increase their start values, up to a maximum of 10.0.
Bonus Value
Bonus value skills can only be given bonus value once in a routine (except when directly connected, as outlined below). However, bonus value skills may be executed more than once in a routine and be counted in regards to meeting basic requirements. For instance, a kip may only be given bonus value one time during a bar routine, however kips executed at various times in the routine still count as elements toward the 6 element minimum requirement. Score bonus value in the way that is most advantageous to the gymnast. A skill’s value (such as a kip) may be worth more if it is not necessarily counted the first time in a routine it is executed, depending on the connections.
In addition to the bonus value of a given skill, there are connection and twisting bonus options that are standard among each event.
Any bonus value skill DIRECTLY CONNECTED TO THE SAME BONUS VALUE SKILL may earn bonus value two times. For example, back handspring series on beam. If the same bonus value skill is performed at two different times in a routine, it can only receive bonus value one time. For example, if a competitor competes a FHS/Front tuck/Front tuck on floor, they would receive bonus value for the front tuck two times, plus the connection bonus. However, if the competitor competes a front tuck as part of a tumbling pass and then later does another front tuck either as part of a tumbling pass or as a stand alone skill, they would only receive bonus value for the front tuck one time.
Connection Bonus
Any bonus value skill connected to another bonus value skill will earn a .1 connection bonus per connection.
Acro Twisting Bonus (including salto dismounts from bars and beam)
Each ½ twist results in .1 bonus, regardless of the body position of the skill during the twist.
Novice Basic Requirements
Vault
Straight jump up to mat (SV 9.0) OR HS Flatback (SV 10.0)
Bars
One rail only – 5 elements – SV 10.0
Beam - SV – 10.0
Mount
½ turn
Leap with flight
One acro skill
Jump series
Dismount
Floor - SV – 10.0
Beginning pose
One tumbling pass with one flight skill
One additional acro skill (Continued on next page)
Leap with flight
Jump series
Ending pose
Novice Level Scoring
Novice Level Athletes will be given a ribbon on a card indicating a scoring range. They will not be given specific deductions. There will be no team awards or individual event awards however all gymnasts will be individually introduced and recognized by gym and given their card with ribbons at the end of the meet.
Scoring ranges and ribbon colors are determined based on the general categories of requirements; execution; falls; knowledge of/flow of routines.
Awards are as follows:
A (RWB ribbon) – All requirements met, no falls, reasonably clean execution of skills.
B (Blue ribbon) – All requirements met, 1 fall OR moderate execution errors OR moderate stops in routine.
C (Red ribbon) – 2-3 larger errors (fall, missing requirement, stop, moderate to poor execution of skills)
D (ribbon color or gym’s choice) – Nice try (more than 3 large errors)
No judging inquiries are allowed in Novice.
General Deductions
NOTE: The “overuse” deduction for using any given skill more than twice in a routine as been eliminated! If the judge feels there is excessive use of a skill, they can take a small general deduction regarding composition of the routine.
General deductions have been standardized across events for easier consistency. Some deductions are a standard set amount and some are a standard range.
Deduction Error
.5 More than .2 bonus value in an Intermediate routine
.4 Missing requirement (each)
.1 Failure to present/salute (each time)
.1 Leo pick/hair adjustment (each time)
.1 Vocal expression during routine/vault (comments, outbursts, etc.)
.5 Fall
.3 Prompt from coach
.3 -.5 Spot
.1 – .3 Extra steps or hops on landing (each and depending on size)
.1 – .3 over or under rotation on twists or turns
.05 – .2 for each of the following:
Head/shoulder angle (continued on next page)
.05 – .2 (cont.)
Arm/leg bend
Arm/leg separation
Hip angle
Arch
Insufficient height
Insufficient split
Foot form/dropped heels
Vault – Specific Deductions
.1-.5 Lack of repulsion/flight
.1 Walking hands on table (deduct for each)
2.0 Head contacting table
Vault clarifications: Handstand flat fall vaults are not required to have repulsion and therefore do not incur a deduction for lack of repulsion. They may incur a deduction for lack of flight between the board and the mat stack.
Touching the board or the table without completing a vault will result in a VOID (0.0). A run off or balk prior to touching the board or table does not result in a penalty and the gymnast may repeat her attempt.
Bars – Specific Deductions
.1 – .3 Stops in routine (deduct for each)
.1 Extra swing or cast (deduct for each)
Beam – Specific Deductions
.1 -.3 Wobble or beam touch
.1 – .3 Excessive length stops in routine
Note: falls ON the beam incur the same penalty as falls off the beam. For example splitting the beam or falling off side and hanging on underneath.
Floor – Specific Deductions
.1 Stepping out of bounds (deduct each time)
.1 – .3 Out of sync with music (ahead, behind)
.3 Coach on floor (regardless of if they spot or not).
Composition and Artistry Deductions for BOTH Beam and Floor.
Two areas of deduction for Beam and Floor are composition and artistry. Artistry includes optimal body lines, extension and posture; maximum amplitude (how BIG is the skill or pose?); quality of expression/performance; and originality of choreography. Composition considerations include use of entire apparatus; changes in tempo/rhythm; changes in body position in relation to the apparatus; quality of connections and distribution of elements.
.05 – .3 Artistry
.05 – .3 Composition
Judging Tip: Think of deductions in terms of A, B and C – much the same way bonus value skills are categorized. A being approx .1; B being approximately .2 and C being approximately .3. It might be quicker and easier to jot down the letter while watching a routine, and then assign a deduction value at the conclusion of the routine.
Vault Scoring
|
General Deductions |
Specific Deductions |
Clarifications |
| .1 Failure to present/salute (each time).1 Leo pick/hair adjustment (each time)
.1 Vocal expression during routine/vault (comments, outbursts, etc.) .5 Fall .4 Missing requirement (each) .3 Prompt from coach .3 -.5 Spot .1 – .3 Extra steps or hops on landing (each and depending on size) .1 – .3 over or under rotation on twists or turns .05 – .2 for each of the following: Head/shoulder angle Arm/leg bend Arm/leg separation Hip angle Arch Insufficient height Insufficient split Foot form/dropped heels
|
.1-.5 Lack of repulsion/flight
.1 Walking hands on table (deduct for each) 2.0 Head contacting table
|
Handstand flat fall vaults are not required to have repulsion and therefore do not incur a deduction for lack of repulsion. They may incur a deduction for lack of flight between the board and the mat stack.
Touching the board or the table without completing a vault will result in a VOID (0.0). A run off or balk prior to touching the board or table does not result in a penalty and the gymnast may repeat her attempt. Intermediate Level athletes may compete up to a handspring ½ twist. Advanced Level athletes must compete a front handspring or higher level vault.
|
Bars Scoring
|
General Deductions |
Specific Deductions |
Clarifications |
| .1 Failure to present/salute (each time).1 Leo pick/hair adjustment (each time)
.1 Vocal expression during routine/vault (comments, outbursts, etc.) .5 Fall .4 Missing requirement .3 Prompt from coach .3 -.5 Spot .1 – .3 Extra steps or hops on landing (each and depending on size) .1 – .3 over or under rotation on twists or turns .05 – .2 for each of the following: Head/shoulder angle Arm/leg bend Arm/leg separation Hip angle Arch Insufficient height Insufficient split Foot form/dropped heels
|
.1 – .3 Stops in routine (deduct for each)
.1 Extra swing or cast (deduct for each)
|
A cast does count as an element.
Jumping from low bar directly to a front support on the high bar is not allowed and will result in voiding the high bar section of the routine. “Rebound” casts out of front hip circles do not count as an extra cast. Counter swinging after the jump to high bar but before support on the high bar, either by way of a long hang pullover, long hang kip or uprise, is considered an extra swing. One full tap swing between an underswing and a tap to dismount is not considered an extra swing. |
Beam Scoring
|
General Deductions |
Specific Deductions |
Clarifications |
| .1 Failure to present/salute (each time).1 Leo pick/hair adjustment (each time)
.1 Vocal expression during routine/vault (comments, outbursts, etc.) .5 Fall .4 Missing requirement (each) .3 Prompt from coach .3 -.5 Spot .1 – .3 Extra steps or hops on landing (each and depending on size) .1 – .3 over or under rotation on twists or turns .05 – .2 for each of the following: Head/shoulder angle Arm/leg bend Arm/leg separation Hip angle Arch Insufficient height Insufficient split Foot form/dropped heels
|
.05 – .3 Artistry
.05 – .3 Composition .1 -.3 Wobble or beam touch
.1 .3 Stops in routine |
Falls ON the beam incur the same penalty as falls off the beam. For example splitting the beam or falling off side and hanging on underneath.
Significant wobbles that result in fully grabbing the beam to regain control should be considered a fall. Beam routines are not timed, however routines that are deemed excessively long can result in a higher Composition deduction.
|
Floor Scoring
|
General Deductions |
Specific Deductions |
Clarifications |
| .1 Failure to present/salute (each time).1 Leo pick/hair adjustment (each time)
.1 Vocal expression during routine/vault (comments, outbursts, etc.) .5 Fall .4 Missing requirement (each) .3 Prompt from coach .3 -.5 Spot .1 – .3 Extra steps or hops on landing (each and depending on size) .1 – .3 over or under rotation on twists or turns .05 – .2 for each of the following: Head/shoulder angle Arm/leg bend Arm/leg separation Hip angle Arch Insufficient height Insufficient split Foot form/dropped heels
|
.05 – .3 Artistry
.05 – .3 Composition .1 Stepping out of bounds (deduct each time) .1 – .3 Out of sync with music (ahead, behind) .3 Coach on floor (regardless of if they spot or not).
|
Falls include unintended touches of the hands, knees or buttocks to the floor.
Flight skills include, but are not limited to, dive roll, dive cartwheel, round-off, handsprings, saltos, aerials. Adding a dance skill at the end of a tumbling pass does not count for both a tumbling pass and a mixed series, unless there are enough acro skills to count separately towards the two requirements. |