2012-2013 Bonus skills handbook

Uneven Bars Bonus

 

Kips

Circles

            Handstands

Dismounts

Other

 +0.1 “B” Kip (any)

Switch Glide

Uprise

Toe Circle (all the way around)

Clear Hip

Each ½ pirouette in handstand

Cast above horizontal

Full twisting dismount

(other than flyaway)

Tuck flyaway

+0.2 “C” Drop kip Clear Hip Circle above horizontal (but below handstand)   Layout Flyaway from tap swing

Cast immediate tuck flyaway

 

+0.3 “D”   Clear Hip Circle to handstand

Giant

Cast handstand Cast to immediate layout  flyaway Toe Hecht

Straddle Back

+0.4 “E” Double back flyaway

Twisting Salto values (regardless of body position):  .1 for each ½ turn

Balance Beam Bonus Skills

 

 

Acro Skills

Leaps/Jumps/Turns

Dismounts

Balance Skills

Other

 +0.1

“B”

 Handstand Fwd. Roll

Dive Fwd Roll (Mount/skill)

Cartwheel

Front or Back Walkover

Wolf Jump – leg horiz.Pike Jump › 45˚

Straddle Jump › 150˚

Shushanova

Tuck ½ turn

Straight ¾ turn

Switch Leap

Split Leap OR Jump @

180 ̊

1 ½  turn on toe

Illusion

 Front or Back Tuck

(including Gainers)

Level 6 Dismount (English HS w/control to Side HS w/control to  ¼ pirouette off)

   
+0.2“C” Press HandstandDive Cartwheel

Round-off

Valdez

Back Handspring

Tuck ¾ turn jumpPike Jump – horizontal

Straddle Jump @ 180˚

Switch Leap @ 180˚

2/1 turn on toe

1/1 turn w/ leg horizontal.

Front or Back Layout Clear Pike Support in “V”.   
+0.3/0.4“D”  Aerial (0.4)

Back Tuck (0.4)

       

 

Floor Exercise Bonus Skills

 

 

Acro Skills

 

Leaps

 

Jumps

 

Turns

 +0.1 “B”  Front Tuck/Pike

Aerial (front or side)

Handstand 1/1 Pirouette

Back Tuck/Pike

 Switch Leap

Switch/Side Leap

Cat Leap 1 ½  Turn

Straddle Jump @ 180˚

Pike Jump @ horizontal

Wolf ½ w/ leg horizontal

Any jump (except straight or tuck) ½ turn

Tuck  Jump 1/1 turn

Straddle Shushanova

 

1 ½ turn on toe

Illusion (no hand touch)

 +0.2 “C” Front Handspring-Front Tuck (connected)

Layout (front or back)

 Tour Jete ½

Switch Leap @ 180˚

Switch/Side @ 180˚

Straight Jump 1 ½ turn

Any full turning jump (besides straight or tuck)

Popa @ 160˚

2/1 turn on toe
 +0.3 “D”     Jump 2/1 turn  

 

 

 

Vault Start Values

 

Start Value

 

Vault

 

Variation

 

Variation

 

9.0

(Int. Only)

 

Handstand Flat Fall on Mat

 

 

10.0 (Int.)

9.0 (Adv.)

 

 

Front Handspring

 

 

 

9.2

 

Front Handspring with ½ twist (either on or off)

 

 

 

9.3

 

¼ On- ¾ Off Handspring

 

½ On- ½  Off

 

 

9.5

 

Round-off Back handspring

(Yurchenko Timer)

 

 

 

9.6

 

Front Handspring 1/1 Twist

 

½ On – 1 ½ Off

 

¼ On- 1 ¼ Off

 

10.0

 

Tsukahara (any shape)

Yurchenko*

 

 

 

 

*Judging note:  At the time of this criteria being set, there are no competitors competing a Yurchenko vault.  After at least one person competes a Yurchenko in a meet, the SV criteria will be changed to 10.0 for Yurchenko and 9.8 for a Tsukahara.

 

 

Basic Requirements and Start Values

 

Vault

See SV table on Page 4.

Intermediate Level vaults are limited to Flat Back or Front Handspring only.  Advanced Level vaults need to be a front handspring or higher difficulty – no Flat Back vaults in Advanced.

Bars

Intermediate

Six different elements required.  Note that a cast can be counted one time as an element for this requirement.

Single rail routine – SV 9.0

Two rail routine w/out support on high bar – SV 9.5

Two rail routine w/support on high – SV 10.0

Advanced

Two rail routine with support is required – SV with basic requirements is 9.0

Must include bonus skills to increase start value.  Maximum SV – 10.0

Note to judges:  Be sure to watch for bonus skills that are directly connected and assign proper connection bonus value!

 

 

 

Beam

ALL routines must include:

Mount

Turn (Int – ½ turn; Adv – 1/1 turn)

Two different acro skills

Balance hold

Leap (Int – 90˚; Adv – 120˚)

Jump series (two or more different jumps connected)

Dismount

Start Value for routines that contain all of the basic requirements:  Intermediate – 10.0, Advanced 9.0

Advanced Level athletes must include bonus skills and to increase their start values, up to a maximum of 10.0.

Floor

All routines must include:

Beginning pose

Two different tumbling passes*

Leap (Int. – 120˚; Adv – 150˚) Note: leaps may be performed either individually OR as part of a leap series to meet this requirement.

Jump series (two or more different jumps connected)

Mixed series (dance/acro – directly connected)                                                                       (continued on next page)

Clarification:  Stretch jumps may not be used in a mixed series as they do not differentiate enough from a standard rebound action.

Full turn

Ending pose

*Note* – Intermediate competitors must have one tumbling pass with at least TWO elements in it including at least ONE flight element.  The other tumbling pass may consist of ONE flight skill.  Advanced competitors must have at least TWO flight skills in EACH pass.

Start Values for routines that meet the basic requirements:  Intermediate – 10.0; Advanced 9.0.  Advanced competitors must include bonus skills to increase their start values, up to a maximum of 10.0.

Bonus Value

Bonus value skills can only be given bonus value once in a routine (except when directly connected, as outlined below).  However, bonus value skills may be executed more than once in a routine and be counted in regards to meeting basic requirements.  For instance, a kip may only be given bonus value one time during a bar routine, however kips executed at various times in the routine still count as elements toward the 6 element minimum requirement.  Score bonus value in the way that is most advantageous to the gymnast.  A skill’s value (such as a kip) may be worth more if it is not  necessarily counted the first time in a routine it is executed, depending on the connections.

In addition to the bonus value of a given skill, there are connection and twisting bonus options that are standard among each event.

Any bonus value skill DIRECTLY CONNECTED TO THE SAME BONUS VALUE SKILL may earn bonus value two times.  For example, back handspring series on beam.  If the same bonus value skill is performed at two different times in a routine, it can only receive bonus value one time.  For example, if a competitor competes a FHS/Front tuck/Front tuck on floor, they would receive bonus value for the front tuck two times, plus the connection bonus.  However, if the competitor competes a front tuck as part of a tumbling pass and then later does another front tuck either as part of a tumbling pass or as a stand alone skill, they would only receive bonus value for the front tuck one time.

Connection Bonus

Any bonus value skill connected to another bonus value skill will earn a .1 connection bonus per connection.

Acro Twisting Bonus (including salto dismounts from bars and beam)

Each ½ twist results in .1 bonus, regardless of the body position of the skill during the twist.

 

Novice Basic Requirements

 

Vault

Straight jump up to mat (SV 9.0) OR HS Flatback (SV 10.0)

 

Bars

One rail only – 5 elements – SV 10.0

 

Beam  - SV – 10.0

Mount

½ turn

Leap with flight

One acro skill

Jump series

Dismount

Floor  - SV – 10.0

Beginning pose

One tumbling pass with one flight skill

One additional acro skill                                                                                                         (Continued on next page)

Leap with flight

Jump series

Ending pose

Novice Level Scoring

Novice Level Athletes will be given a ribbon on a card indicating a scoring range.  They will not be given specific deductions.   There will be no team awards or individual event awards however all gymnasts will be individually introduced and recognized by gym and given their card with ribbons at the end of the meet.

Scoring ranges and ribbon colors are determined based on the general categories of requirements; execution; falls; knowledge of/flow of routines.

Awards are as follows:

A  (RWB ribbon) – All requirements met, no falls, reasonably clean execution of skills.

B (Blue ribbon) – All requirements met, 1 fall OR moderate execution errors OR moderate stops in routine.

C (Red ribbon) – 2-3 larger errors (fall, missing requirement, stop, moderate to poor execution of skills)

D (ribbon color or gym’s choice) – Nice try (more than 3 large errors)

No judging inquiries are allowed in Novice.

General Deductions

NOTE: The “overuse” deduction for using any given skill more than twice in a routine as been eliminated!  If the judge feels there is excessive use of a skill, they can take a small general deduction regarding composition of the routine.

General deductions have been standardized across events for easier consistency.  Some deductions are a standard set amount and some are a standard range.

Deduction            Error          

.5                                 More than .2 bonus value in an Intermediate routine

.4                                Missing requirement (each)

.1                                Failure to present/salute (each time)

.1                                Leo pick/hair adjustment (each time)

.1                                Vocal expression during routine/vault (comments, outbursts, etc.)

.5                                Fall

.3                                Prompt from coach

.3 -.5                         Spot

.1 – .3                        Extra steps or hops on landing (each and depending on size)

.1 – .3                        over or under rotation on twists or turns

.05 – .2                     for each of the following:

Head/shoulder angle                                                                                                              (continued on next page)

.05 – .2 (cont.)

Arm/leg bend

Arm/leg separation

Hip angle

Arch

Insufficient height

Insufficient split

Foot form/dropped heels

Vault – Specific Deductions

.1-.5                          Lack of repulsion/flight

.1                                Walking hands on table (deduct for each)

2.0                             Head contacting table

Vault clarifications: Handstand flat fall vaults are not required to have repulsion and therefore do not incur a deduction for lack of repulsion.  They may incur a deduction for lack of flight between the board and the mat stack.

Touching the board or the table without completing a vault will result in a VOID (0.0).  A run off or balk prior to touching the board or table does not result in a penalty and the gymnast may repeat her attempt.

Bars – Specific Deductions

.1 – .3                        Stops in routine (deduct for each)

.1                                Extra swing or cast (deduct for each)

 

 

Beam – Specific Deductions

.1 -.3                         Wobble or beam touch

.1 – .3                        Excessive length stops in routine

Note:  falls ON the beam incur the same penalty as falls off the beam.  For example splitting the beam or falling off side and hanging on underneath.

Floor – Specific Deductions

.1                                Stepping out of bounds (deduct each time)

.1 – .3                        Out of sync with music (ahead, behind)

.3                                Coach on floor (regardless of if they spot or not).

Composition and Artistry Deductions for BOTH Beam and Floor.

Two areas of deduction for Beam and Floor are composition and artistry.  Artistry includes optimal body lines, extension and posture; maximum amplitude (how BIG is the skill or pose?); quality of expression/performance; and originality of choreography.  Composition considerations include use of entire apparatus; changes in tempo/rhythm; changes in body position in relation to the apparatus; quality of connections and distribution of elements.

.05 – .3                     Artistry

.05 – .3                     Composition

Judging Tip:  Think of deductions in terms of A, B and C – much the same way bonus value skills are categorized.  A being  approx .1; B being approximately  .2 and C being approximately .3.  It might be quicker and easier to jot down the letter while watching a routine, and then assign a deduction value at the conclusion of the routine.

Vault Scoring

General Deductions

Specific Deductions

Clarifications

.1                                Failure to present/salute (each time).1                                Leo pick/hair adjustment (each time)

.1                                Vocal expression during routine/vault (comments, outbursts, etc.)

.5                                Fall

.4                          Missing requirement (each)

.3                                Prompt from coach

.3 -.5                         Spot

.1 – .3                        Extra steps or hops on landing (each and depending on size)

.1 – .3                        over or under rotation on twists or turns

.05 – .2                     for each of the following:

Head/shoulder angle

Arm/leg bend

Arm/leg separation

Hip angle

Arch

Insufficient height

Insufficient split

Foot form/dropped heels

 

 .1-.5                          Lack of repulsion/flight

.1                                Walking hands on table (deduct for each)

2.0                             Head contacting table

 

 Handstand flat fall vaults are not required to have repulsion and therefore do not incur a deduction for lack of repulsion.  They may incur a deduction for lack of flight between the board and the mat stack.

Touching the board or the table without completing a vault will result in a VOID (0.0).  A run off or balk prior to touching the board or table does not result in a penalty and the gymnast may repeat her attempt.

Intermediate Level athletes may compete up to a handspring ½ twist.

Advanced Level athletes must compete a front handspring or higher level vault.

 

 

Bars Scoring

General Deductions

Specific Deductions

Clarifications

.1                                Failure to present/salute (each time).1                                Leo pick/hair adjustment (each time)

.1                                Vocal expression during routine/vault (comments, outbursts, etc.)

.5                                Fall

.4                          Missing requirement

.3                                Prompt from coach

.3 -.5                         Spot

.1 – .3                        Extra steps or hops on landing (each and depending on size)

.1 – .3                        over or under rotation on twists or turns

.05 – .2                     for each of the following:

Head/shoulder angle

Arm/leg bend

Arm/leg separation

Hip angle

Arch

Insufficient height

Insufficient split

Foot form/dropped heels

 

 .1 – .3                        Stops in routine (deduct for each)

.1                                Extra swing or cast (deduct for each)

 

 A cast does count as an element.

Jumping from low bar directly to a front support on the high bar is not allowed and will result in voiding the high bar section of the routine.

“Rebound” casts out of front hip circles do not count as an extra cast.

Counter swinging after the jump to high bar but before support on the high bar, either by way of a long hang pullover, long hang kip or uprise, is considered an extra swing.

One full tap swing between an underswing and a tap to dismount is not considered an extra swing.

 

Beam Scoring

General Deductions

Specific Deductions

Clarifications

.1                                Failure to present/salute (each time).1                                Leo pick/hair adjustment (each time)

.1                                Vocal expression during routine/vault (comments, outbursts, etc.)

.5                                Fall

.4                          Missing requirement (each)

.3                                Prompt from coach

.3 -.5                         Spot

.1 – .3                        Extra steps or hops on landing    (each and depending on size)

.1 – .3                        over or under rotation on                twists or turns

.05 – .2                     for each of the following:

Head/shoulder angle

Arm/leg bend

Arm/leg separation

Hip angle

Arch

Insufficient height

Insufficient split

Foot form/dropped heels

 

 .05 – .3                     Artistry

.05 – .3                     Composition

.1 -.3                         Wobble or beam touch

 

.1 .3                     Stops in routine

 Falls ON the beam incur the same penalty as falls off the beam.  For example splitting the beam or falling off side and hanging on underneath.

Significant wobbles that result in fully grabbing the beam to regain control should be considered a fall.

Beam routines are not timed, however routines that are deemed excessively long can result in a higher Composition deduction.

 

 


 

Floor Scoring

General Deductions

Specific Deductions

Clarifications

.1                                Failure to present/salute (each time).1                                Leo pick/hair adjustment (each time)

.1                                Vocal expression during routine/vault (comments, outbursts, etc.)

.5                                Fall

.4                          Missing requirement (each)

.3                                Prompt from coach

.3 -.5                         Spot

.1 – .3                        Extra steps or hops on landing    (each and depending on size)

.1 – .3                        over or under rotation on                twists or turns

.05 – .2                     for each of the following:

Head/shoulder angle

Arm/leg bend

Arm/leg separation

Hip angle

Arch

Insufficient height

Insufficient split

Foot form/dropped heels

 

 .05 – .3                     Artistry

.05 – .3                     Composition

.1                                Stepping out of bounds (deduct each time)

.1 – .3                        Out of sync with music (ahead, behind)

.3                                Coach on floor (regardless of if they spot or not).

 

 

 Falls include unintended touches of the hands, knees or buttocks to the floor.

Flight skills include, but are not limited to, dive roll, dive cartwheel, round-off, handsprings, saltos, aerials.

Adding a dance skill at the end of a tumbling pass does not count for both a tumbling pass and a mixed series, unless there are enough acro skills to count separately towards the two requirements.

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